Elementalist

The Elementalist is one of eight classes in Elgard, known primarily for being the sole party healer in the game. Although they are more suited to playing the role of support as opposed to the Sorceress, they are capable of summoning spirits in battle.

Appearance
The Elementalist appears with strawberry blonde hair pulled up into two drills on either side of her head with red ribbons, and large, emerald green eyes. Her official art depicts her with a white body suit baring her midriff, which flares down into a short skirt. She wears detachable bell sleeves on both arms which stop just before her wrists; her hands are encased in white, one-finger gloves.

She also wears white bell-bottoms that approach the same design as her sleeves, and white heels on her feet. The Elementalist's outfit follows a floral motif such that the pieces of her outfit are tinted in pink and purple on both opposite ends. Her suit also features a number of dark, blue-green gems that appear on her collar, on her chest, and on one side of her pants, which is encased in a golden, half-heart shaped accessory.

Unlike the rest of her fellow classes (barring the Sorceress and the Gunner), the Elementalist's town and in-battle sprites are the exact same: as such, her weapons are still displayed even in town.

Abilities, Weapons, and Skills
The Elementalist can equip orbs to use in battle; although her normal attack does not do much, her weapons, as with other classes, can be upgraded so as to increase her MATK.

Her normal attack allows her to summon orbs of light from her weapons to attack enemies with. Her Sub-Skill, Back Step, allows her to create some much-needed distance between her and her opponents.

Twister: Summons a twister in the opponent's direction. Depending on the skill's level, the amount of hits are increased.

Lightning Spirit: Calls forth the Spirit of Lightning; with high ATK, average HP, and average DEF.
 * Lightning Bust (Spirit): Calls thunder around the Lightning Spirit which damages and stuns enemies around the range of the attack.

Fire Spirit: Summons the Fire Spirit; with low ATK, high HP, and high DEF.
 * Flame Cyclone (Spirit): Releases a burst of flame from the Fire Spirit, which damages enemies in a large radius around it.

Ice Spirit: Summons the Ice Spirit. The Ice Spirit is able to heal the party continuously so long as they remain within range. As the skill level increases, so does the recovery of HP.


 * First Aide (Nature): Heals the closest party member in range with the least HP.

Mountain Breeze: Heals party members within the Elementalist's range (and the Elementalist herself) after a brief casting time. The higher the skill level, the higher the amount of HP healed.

Titan Step: Summons a large Titan foot in the direction cast: those in immediate range of the attack will be stunned for a few seconds, while those outside its range will be knocked down briefly.

Breath of Wind: Increases the movement speed of the party (and the Elementalist herself) for a short amount of time.

Mana Focus: Speeds up mana recovery for a short period of time.

Urgent Agreement: Drastically increases the attack power of the spirit(s) currently summoned. (Not counting other Elementalists' respective spirits.) When the buff has expired, the spirit shall disappear and the Elementalist's mana is reduced to 0.

Sacrifice: Sacrifices the currently summoned spirit(s) in order to recover HP equal to the spirit's HP at that time.

Nature's Armor: Increases the Elementalist's DEF for 120 seconds.

Wrath of Earth: Splits open the earth in front of the Elementalist and summons large winds with such force that it traps the enemies ensnared within its range.

Spirit of Hell (Spirit): Summons the Spirit of Hell, with high ATK and DEF. The Spirit of Hell can only remain active for a few minutes, and will automatically disappear after that time has passed. The Spirit of Hell has the innate ability to damage those in its range without making direct contact.


 * Dark Boom: Summons a dark aura around the Spirit of Hell that inflicts damage and induces Silence.

Comfort of Great Nature (Nature): Creates an area of rest that recovers 10% of the party's HP for 10 seconds. Also decreases the ATK of enemies in range.

Fairy Storm (Spirit): Summons forward a wave of fairies that can hit their target multiple times. The amount of hits increases as the skill level rises. (Compare with Twister.)

Skill Tree
Spirit: This skill tree makes use of SPI to increase the attributes of the summoned spirit(s). Like so, this build leans more strongly on the offence more so than the healing aspect of things, which makes the Elementalist a less-than-effective healer but a strong damage dealer.

Nature: This skill tree revolves primarily around buffs and healing, making the Elementalist a splendid support character for large parties. This skill tree makes large use of INT, giving the Elementalist a large mana pool to heal and cast offensive skills with.